Economy
Bid'i Kunuku simulates a living economy on Bonaire. Goods flow through a supply chain, prices fluctuate with supply and demand, and every dollar you earn came from somewhere — a tourist, an employer, or another player. Understanding how money and goods move will help you thrive.
The supply chain
Goods don't appear from nowhere. The island's economy runs on a four-tier chain: Importers bring goods from off-island (Venezuela, Curaçao, the Netherlands). Wholesalers receive bulk shipments and store them in warehouses. Shops buy from wholesalers when their shelves run low. Players and citizens buy from shops for consumption or crafting. Each tier has its own inventory, and stock moves only when a downstream buyer pulls from an upstream supplier. If a shop runs out, it must wait for the next wholesale restock cycle.
Importers
Bring goods from off-island — Venezuela, Curaçao, the Netherlands. Throttled when warehouses are overstocked.
Wholesalers
Receive bulk shipments. Supply shops when their inventory drops below 10 units.
Shops
Sell to players and citizens. Each shop has a vendor kind that determines its catalog.
Players & Citizens
Buy to consume or craft. Sell surplus back through the bulletin board or directly to shops.
How money flows
Money enters the economy through employers paying wages, tourists spending at restaurants and stalls, and welfare payments (onderstand). It circulates as citizens buy food, water, tools, and construction materials. It exits through taxes (ABB 6% consumption tax), rent, utilities, and import costs. The goal is to capture enough of that flow to cover your cost of living and build savings.
Making money
There are four main ways to earn:
Formal Employment
Formal employment — Visit the government bulletin board in Kralendijk. Employers post openings with daily pay rates. Entry-level jobs (no skill required) pay $40–$80/day. Skilled positions pay more. You work one 8-hour shift per day and collect pay at sunset.
Bulletin Board
Bulletin board gigs — Other players and NPCs post haul jobs (move goods between locations), install jobs (perform a recipe at someone's plot), and work-day fill-ins. You set your own price and accept offers that make sense.
Food Stalls
Food stalls — Invest in a small stall at Playa Lechi ($200 setup, earns $3/unit/tick from tourists) or Rincon ($150 setup, earns $2/unit/tick from locals). Stock with eggs or produce from your kunuku. Each tick, one unit sells automatically. Collect your revenue whenever you visit.
Selling Goods
Selling goods — Grow crops, raise goats, or craft finished goods (cheese, stoba, fence panels) and sell them to shops. Crafted goods sell for more than raw materials, but require tools, time, and recipe knowledge.
Cost of living
Living on Bonaire isn't free. These are the baseline monthly costs (based on the Regioplan 2018 report for Bonaire):
| Item | Price | |
|---|---|---|
ui home
|
Rent (single) | $550/mo |
ui home
|
Rent (couple) | $600/mo |
ui users
|
Extra adult | $100/mo |
ui users
|
Extra child | $50/mo |
ui droplet
|
Water | $30/mo |
ui zap
|
Electricity | $43/mo |
ui wind
|
Cooling (AC) | $81/mo |
ui shield
|
Insurance | $20/mo |
ui wifi
|
Phone/TV/Internet | $100/mo |
ui utensils
|
Food (solo) | $200/mo |
ui utensils
|
Food (couple) | $380/mo |
New players get a cost break: 50% prices for the first 3 game-days, 75% for days 4–7, and full price from day 8 onward. Rent is free for the first 7 game-days (grace period).
Note: a single minimum-wage earner ($825/mo) falls below the bare-minimum survival cost (~$1,012/mo). Multi-generation households and informal economy are essential — just like the real Bonaire.
Production & recipes
Recipes turn raw materials into more valuable goods. Each recipe requires specific inputs, optional tools (not consumed), a location, and time (in game-hours).
Food recipes
| Recipe | Inputs | Produces | Tools needed | Time | Location |
|---|---|---|---|---|---|
| Pastechi | 1 goat meat + 1 maize | 4 pastechi | Kitchen knife | 2h | Kitchen (stove/oven) |
| Funchi | 3 maize | 2 funchi | — | 3h | Kitchen (stove/oven) |
| Kabritu Stoba | 2 goat meat + 2 tomato + 1 beans | 2 kabritu stoba | Kitchen knife | 4h | Kitchen (stove/oven) |
| Pan Bati | 2 maize + 1 salt | 3 pan bati | — | 2h | Bakery |
| Keshi Yena | 1 goat cheese + 1 goat meat + 1 tomato | 1 keshi yena | Kitchen knife | 5h | Kitchen (stove/oven) |
| Grilled Red Snapper | 1 red snapper | 2 red snapper | Kitchen knife | 1h | Kitchen (stove/oven) |
| Batido Mango | 2 melon + 1 drinking water | 2 batido mango | — | 1h | Anywhere |
| Goat Cheese | 3 goat milk + 1 salt | 1 goat cheese | — | 6h | Anywhere |
| Fried Fish | 1 red snapper + 1 maize | 3 red snapper | Kitchen knife | 2h | Kitchen (stove/oven) |
Construction recipes
| Recipe | Inputs | Produces | Tools needed | Time | Location |
|---|---|---|---|---|---|
| Cement Foundation | 2 cement + 3 aggregate | — | Masonry trowel | 6h | Your plot |
| Build Cistern | 1 cement + 2 aggregate | — | Masonry trowel | 4h | Your plot |
| Drill Well | 1 aggregate + 1 sand | — | Shovel | 8h | Your plot |
| Fence Repair | 2 fence panels | — | — | 2h | Your plot |
| Craft Fence Panels | 1 wire kit + 1 timber | 2 fence panels | — | 3h | Anywhere |
| Fit Kitchen | 1 cement + 1 electrical kit + 1 timber | — | Masonry trowel | 8h | Your plot |
| Fit Bedroom | 2 timber + 2 roof panels | — | — | 6h | Your plot |
| Solar Install | 1 solar panel + 1 battery + 2 wire kits | — | — | 4h | Your plot |
Shops & trading
Shops are the front line of the economy. Each shop has a vendor kind (construction, market, supermarket, restaurant, bakery, farm) that determines what items it stocks. When you buy, the transaction checks: item sold here → enough stock → you have funds → you have carry room. Prices are dynamic — they drift with supply and demand. When a shop has too much stock, prices fall. When stock runs low, prices rise. The floor is 25% of base price, so bargains exist if you're patient.
Known shops on Bonaire include hardware stores (Pedro's, Carlos's, Lucia's, Juan's, Freddy's) for construction materials, and market stalls for food and household goods. Each shop is linked to a wholesaler that restocks it when inventory drops below 10 units.
Transport & carry capacity
What you can carry limits what you can buy, sell, and haul. Capacity by mode:
| Mode | Capacity |
|---|---|
| On foot | 30 kg |
| Motorbike | 60 kg |
| Donkey | 90 kg |
| Truck | 1,500 kg |
| Truck + trailer | 3,000 kg |
Price mechanics
Every tick (1 game-hour), the EconomyState recalculates prices: deterministic noise (±1%) plus supply/demand pressure (±3% max, based on weeks of warehouse stock). Items with 4+ weeks of supply get cheaper; items under 0.25 weeks of supply get more expensive. A weekly consumption counter tracks how fast each item is being bought. Importers throttle deliveries when warehouses are overstocked, and holding costs (0.2%–1% decay per tick) simulate spoilage and storage fees on excess inventory.
Early game strategy
Days 1–3: take any no-skill job, buy only essentials (food, water), and visit the bulletin board for extra gigs. Use the 50% cost multiplier and rent grace period to build a small cushion. Day 4: if you have $200 saved, consider a Playa Lechi food stall for passive income. Week 2+: apply for a land permit, start farming, and work toward recipe-based production. The fastest path to stability is: job → stall → kunuku → crafting.